A sting in film is a very short animation (= film using moving drawings) used as a form of advertising for a brand (= product name), TV channel, etc.
In the first sting I watched which was for comic relief on the BBC was based around informing people about something related to comic relief coming up soon on the channel and gives out information to the viewers. I chose to do describe this sting because of the meaning behind it (informing people) and also the spread of colour catches the eye of whoever is looking at this sting. The red nose on the lady to replace the O in BBC 'O'ne.
The second sting I watched was for the upcoming FA Cup final at the time for Arsenal vs Chelsea. It was similar to the first sting as it had a football based sound in the background with people kicking the ball around and someone scoring a goal as you can hear the net rustle. This is the reason I chose to describe this FA Cup build up as my second sting. Another reason was because on screen it shows two scarfs which are waving which gives the viewer understanding of the two teams who are playing each other if they never knew beforehand, also to remind them that the final is coming up soon.
Tuesday, 31 October 2017
Tuesday, 17 October 2017
Bull Rotoscope
Original bull animation:
Second attempt at bull animation:
Today we were told to rotoscope the bull which was given to us by Steve as a standard video. I found it very easy to draw around the bull and change the colour of the background to make it (the drawn bull) more visible. I think the quality of my bull animation was better than many animations I have done in the past in my personal opinion. The movement of the bull also does seem convincing as the animation looks like there was not a bull video which I drew over in the first place. I then added a tower to make it look like the bull running at speed tipped over the tower.Tuesday, 10 October 2017
Squash and stretch video
Some of the things I found out whilst watching the squash and stretch video:
Squash and stretch describe how an object changes shape in response to the forces which are acting on it. Squash is when an object is compressed by an impact or an opposing force. Stretch however, is when an object is distended by something which is pulling on it or by moving quickly. One important way to use squash and stretch is to convey the material that a certain object is made of. Softer materials such as rubber will distort (pull or twist out of shape) more whereas rigid materials such as metal will distort less.
By watching this video I have learnt quite a bit and many new things like everything which I typed above.
Squash and stretch describe how an object changes shape in response to the forces which are acting on it. Squash is when an object is compressed by an impact or an opposing force. Stretch however, is when an object is distended by something which is pulling on it or by moving quickly. One important way to use squash and stretch is to convey the material that a certain object is made of. Softer materials such as rubber will distort (pull or twist out of shape) more whereas rigid materials such as metal will distort less.
By watching this video I have learnt quite a bit and many new things like everything which I typed above.
Rocket Animation
After numerous attempts of trying to upload the video on this blog, the video was not uploading because of being greater than the limit of 100 MB.
To make this animation, the steps were very similar to making the animation for the bouncing ball e.g. using the timeline and moving the rocket and fire by itself. However the only difference is that we had to make two layers move to match each others movement and make it near to perfect so it looks right.
Tuesday, 3 October 2017
Animation Video
I think I did well on making the ball move up for the bounce and using the squash method when the ball hits the blue line. However it took me quite a while to perfect the ball bounce as I was not aware on how to use the timeline tools as best as I could.
To make it better I think I could add different types of movement in the bouncing ball video to make it go right and even have it continuously bouncing around. I also could make it bounce more than once and make sure the video isn't short.
Principles of Animation
Straight Ahead Action & Pose to Pose: Straight ahead action refers to the technique of drawing each pose, one right after another, which can yield a fluid animation style. Pose to pose refers to the animation technique where key frames are planned ahead of each other and then connected to each other afterwards. Pose to pose mainly leads to a more proportional animation that is convincing to the viewers eye.
Secondary Action:
In the physical world, we can view primary movement through the motion of a
person walking or a bird flying. Secondary actions, such as a person
swinging their arms as they walk/run or maybe even a birds’ feathers rippling in the
wind, always help support primary movements. Even smaller actions, such as
blinking, are also considered secondary actions. In any secondary
animation, it is important that it doesn’t distract the audience from or dominate the
main animation movement.
Subscribe to:
Posts (Atom)